While each entry in the Call of Duty series has a two-year development cycle, there always seems to be an issue with the spawn system. While certain iterations have had it worse than others, the spawn system in Call of Duty: Ghosts has been rather atrocious so far.
If you’re in a lobby with users that are using headsets, you’ll likely hear a bit of screaming as to just how poor it is. Not only are the spawns able to be rather easily predicted on certain maps, you’ll often find enemy players spawning within a few feet of your character.
One of the best examples we’ve seen so far comes from YouTube user GoldGlove during The Race.