SSX has been out for just over a month, but there’s no reason to put your board away yet as EA has just released a title update (see: patch) bringing both features and fixes . Most notably, PlayStation 3 users can now use RiderNet Radio using VOIP, allowing up to ten gamers playing SSX to chat at any stage in the game (menus, during a run, etc.) Below are the official notes from EA’s blog on the update:
· PS3 RiderNet Radio (PS3 VOIP Support)
From the RiderNet menu (Back/Select from the main menu) a new 7th option “RiderNet Radio” is available.
Within the main screen for RiderNet Radio, you have the following options available:
· See a list of all your friends’ active groups
· Join a group
· Create a group
· Refresh groups
· Back -> Takes you to RiderNet menu
While in a group, you should see all members of the group in a list and hear them chatting on your headset. You will also have the following options available from within this area:
· Leave group
· Refresh Screen
· Back -> takes you to RiderNet menu
RiderNet Radio can support up to 10 users within a single room.
While participating in a RiderNet Radio group, you can chat with your friends while playing anywhere in the game. Whether you are in separate modes, the front end or riding down the mountain together in a Global Event, you and your friends will now be able to enjoy sharing your SSX experience together.
*Please note that RiderNet Radio is not available in Japan.
Updates and Bug Fixes
· Issue in which several badge notifications would continue to trigger repeatedly due to other pending notifications from friends or additional badge challenge requirements completed in quick succession.
· Fixed a crash when a user attempts to collect a global event earning from a DLC range (eg: Japan) which had been deleted/removed from their system.
· Users will now see tombstones after multiple consecutive runs, rather than only on the first lap of a Survival drop.
· Using the time dilation (the slowdown stylish move executed by tapping the rewind button), some users were able to exploit extra trick points by activating the slowed state repeatedly in order to increase the length of time their grabs were held while in the air or grinding.
· Fixed an issue in which users that had hidden a rival (friend) from within RiderNet Rivals screen, and then removed this same Rival (friend) off of 1st party friend lists could potentially cause the save files to become corrupt.
· Fixed a crash which was being encountered while loading into global events.
· Fixed a crash which was being encountered during loading screens.
· Attempting to redeem a code for the online pass, while an online pass is unavailable, would occasionally hang the title.
· Fixed an issue in which active global events that a user is participating in would not always update, and would sometimes result in the drop fee associated to the event being deducted when re-entering the event.
· Adjusted the boundary data within New Zealand’s Mount Wakefield tracks, as some users were able to find a way to get outside the main track area and achieve faster record times taking an unintended route.
· Fixed an issue in which some global event earnings were not properly being paid out to users that had participated and qualified for winnings when returning to the “While you were away screen” or while connecting online after previously playing in an offline state.
· Fixed an issue in which Geotags were not always paying out the correct amount for a full survival bonus.
· Final global event standing and payout will now appear in your GE wall.
· Fixed an issue with classic controls, where the in-air spin/flip/roll rotational speed was not quite as fast as when using the standard controls.
Also, a few tweaks have been made to Global Events, such as earning more experience points while playing one and making the Events longer (as well as worth more money.) Those things as well as being able to level your rider up to 11 are included in the “50,000 Riders Global Events Badge Tuner Pack” as described in the blog.
Did EA cover all bases in their first update for SSX, or is there something else you’d like to see adressed in the future? Leave a comment below or let us know by telling us in our forums