As I’ve previously mentioned, the multiplayer mode in The Last of Us was the biggest surprise to me, as I found it to extremely fun and actually worth a damn. Part of that is thanks to Naughty Dog’s continued support of the game. That’s all the more clear thanks to the most recent patch of […]Read More
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Today, Naughty Dog outlined what they’re doing with the season pass for The Last of Us. We already knew that two of the three planned DLC packs would be multiplayer focused while the other would be an new single player story tied into the main narrative of the game. Now we know in what order they’re hitting. […]Read More
New details about upcoming The Last of Us DLC will be reveled later this week, according to the game’s director Bruce Straley. What this DLC will entail, however, remains unknown. Before the release of The Last of Us, a season pass was sold with the promise of three DLC packs, one of which will add to the single-player […]Read More
While it’s crazy to think that Naughty Dog (Uncharted, The Last of Us) and Sony Santa Monica Studios (who collaborated on many of the greatest PlayStation 2-3 games) wouldn’t bring games into the next generation, there’s been little news on the planned projects so far. Fear not, as there is a plan for the studios. SCE […]Read More
Back when The Last of Us launched back in mid-June, a lot of players, myself included, were surprised to find that the game’s multiplayer mode, Factions, was not just a tacked out competitive mode put in just to check some imaginary checklist. Rather, they found that the mode was actually pretty in-depth and accurately recreated the feel […]Read More
I never thought that a survival/horror title would be among the greatest games I’d ever played, but after experiencing (because “playing” just doesn’t seem to apply) The Last of Us, it’s hard to remember a game I’ve liked more. Strangely, even the word “liked” seems out of place, because the kind of enjoyment Naughty Dog […]Read More