In this special edition of Stick Skills radio, Features Editor Chris Hague sits down with Hinterland’s Raphael Van Lierop to talk about The Long Dark, its inspirations, and the studio’s goals. Pieces of the interview have already made the rounds earlier this week, but now you can check out the recording in its entirety. Be sure […]Read More
Tags : hinterland studio
There’s a reason why so many developers use combat as the crux of their games. It’s a known quantity and it gives the player a very direct way to interact with the world. Enemies are presented one after another, and each is vanquished until none remain. Experimenting with non-combat mechanics can be risky, and can […]Read More
There’s not doubt that Kickstarter has changed the way games are made. As the years have progressed, it’s given fresh talent an avenue for creation, it’s allowed for the rebirth of franchises long thought dead; the list goes on and on. A few weeks ago we saw yet another contender enter the crowdfunding ring with […]Read More