Why does EA pinch pennies? It works

Like a number of other industry members this week, Electronic Arts released its fourth-quarter fiscal results, completing its 2013 fiscal year. To the chagrin of many, the two-time “Worst Company in America” award winner has proven that its unpopular, profiteering ways continue to work. Before I continue, I should note that – despite the language […]Read More


Respawn news puts third-party exclusives back on the table

We, as a community of gamers, are smarter than we were eight years ago, and our combined intelligence is going to change the console debate from last generation. This holiday season—assuming the next Xbox gets a holiday release date—chances are, sales won’t be about brand familiarity or social features. Instead, we’ll decide what system we’ll […]Read More


‘Slender: The Arrival’ Review

When Parsec Productions burst onto the scene with a little indie title called Slender (or Slender: The Eight Pages), the studio received a great deal of acclaim for its small-scale ingenuity and all-around creepiness. Now, in conjunction with Blue Isle Studios, Parsec has expanded the original adventure into a polished, five-level game. The updated graphics […]Read More


‘SimCity’ available once more as Amazon download

Earlier in March, after widespread reports of server errors and other issues with SimCity, Amazon.com pulled SimCity from its digital library. Now, according to an email sent to gaming customers, SimCity is back online and available for purchase. Amazon disabled the game from being downloaded soon after the game’s customer reviews began to tank. By the time the online […]Read More


PAX East: How ‘Beatbuddy’ stole the show

If you don’t have a good pair of headphones, consider investing in some before June, and not just because Matthew Morrison (GLEE) is releasing his second solo album. No, the real reason your ears should be excited for this summer is a little game called Beatbuddy, developed by the fine German folks at Threaks. Beatbuddy […]Read More