TimeSplitters fans, all that waiting may finally pay off.
The game is a multiplayer-based revival of the cult shooter franchise, a collection of maps, weapons and characters from the previous games in the TimeSplitters series. However, it’s unclear whether Rewind will actually release on the PS4 – the game uses the CryEngine 3, and the team needs approval from Crytek’s legal department before being able to unleash it upon the gaming public. The team is working on that, however.
“We’re actually going to go ahead and start development [of Timesplitters Rewind] on PlayStation 4,” Hubicka said. “Just because we’re pretty confident Crytek’s going to say go ahead and do it. But we don’t want them saying go ahead and do it when we’re caught with our pants down and we’re like halfway through development and [then] start something for the PlayStation 4 … So we decided that since they released the SDK to allow us to do this, we’re going to go ahead and do it ourselves, and when they say ‘yes’ or ‘no’ we can decide what to do with that. For now we’re just going to go ahead and do it. So at least we’re prepared.”
Hubicka goes on to say that development for an Xbox One version of the title isn’t in the cards at the moment. He says the certification process for the Xbox 360 – which he said ends up costing developers about $10K per patch – was a “huge turnoff,” and that Microsoft “still haven’t really said anything appealing to me that would definitely make me think ‘Okay, let’s do this for the Xbox One.'”
That doesn’t mean he isn’t interested, however – “the more the merrier.”
The team is about 20 percent done with the game, Hubicka said, and they plan for a playable alpha sometime this holiday season. The team will release content as it becomes available.
Does a TimeSplitters revival sound like something you’re interested in? Let us know in the comments.