As promised last week, Ubisoft has released fourth-and-final episode of “Inside Assassin’s Creed III.” The focus of this episode is on the realistic old-time cityscapes of Boston and New York, the dynamic frontier, and the much-anticipated naval combat. Take a look at the video below for all that and more.
[youtube id=”O_0RVLc9hi4″ width=”620″ height=”360″]
The creative team behind Assassin’s Creed III explains some of their design choices with regard to the city. Using maps from the era in which the game is set, the team has recreated Boston and New York City as they were seen over two hundred years ago. With added city elements like moving carts, interior locations, and seasonal changes, the cities in this game look vastly different than others in the series.
Another addition to the Assassin’s Creed series in its next edition is the wilderness, or “frontier.” The frontier is populated with wild animals, deep snow, and a wide, navigable areas for protagonist Connor to traverse.
“The frontier is really our new playground,” says Aleissia Laidacker, Assassin Creed III’s team lead for AI and Gameplay.
One feature almost everyone is excited for is the new naval warfare. Because of the criticality of naval combat in the Revolutionary war, the team knew they couldn’t neglect the element within the game, choosing instead to take it head on.
“Naval combat has been a huge challenge,” says creative director Alex Hutchinson. “The wind, the water… it has been a massive undertaking for the team.”
As Connor, players will control the ship and its crew, taking on the role of “master and commander.” With cannon fire, sloshing seas, and the ever-present fear of drowning, naval warfare in Assassin’s Creed III looks to be a work of art.
Be sure to check out the trailer and leave your thoughts in the comments section below, or join the conversation over in our forums.