News on 38 Studios, its sister studio Big Huge Games and the Rhode Island state government has been swirling around the net for weeks now. The development house officially closed its doors after financial difficulties, and in a recent post on the Reckoning forums, it was revealed that the planned patch for Kingdoms of Amalur isn’t going to be released.
“I wanted to apologize for the lack of a patch for Reckoning,” said Lead Designer Ian Frazier. “It’s something we very much wanted to do, but various issues outside our control (which unfortunately I’m not at liberty to disclose) prevented us from doing so for a long time.”
A PC patch was in the works after various issues prevented work on the console versions, but all of the difficulties surrounding the studio prevented the work from being completed.
“I am deeply sorry that we were unable to get a patch out the door sooner, before this catastrophe struck–you supported us, and you deserve the support yourselves.”
The patch would have included two new difficulty modes, a few bug fixes and a new camera. While Reckoning was never considered a particularly buggy title, Frazier still admits “that’s not the same as saying that it’s perfectly balanced or bug-free.”
It’s sad news, but it’s impossible to blame a team that’s faced so many difficulties over the past few weeks for not completing the content. There are plenty of talented folks at both 38 Studios and Big Huge Games, and we here at Stick Skills only wish the former employees the best in all of their future endeavors.
“Once more, on behalf of Big Huge Games and the Reckoning development team, thank you for everything, and take care!”