Just a week ago, a few of the former developers involved in the BioShock 2 DLC Minerva’s Den announced that they had founded their own studio dubbed The Fullbright Company. Wasting little time, the team has now revealed that their first game will be titled Gone Home, which is currently in an early pre-alpha state.
Steve Gaynor, a co-founder of The Fullbright Company, stated that the game will involve, “exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld.” Realism is the goal, giving the players the ability to open, close and move anything that makes sense in the world. It will lean toward simulation, but only so that players will feel more intertwined in the narrative.[youtube id=”iGdaa4MYerg” width=”620″ height=”360″]
Gaynor also provided a handy list of answers that should help quell a few of the fan’s burning questions:
- How much game do you actually have? Currently we’re concentrating on the first half of the game, to build out and learn from before moving ahead. Our core gameplay and UI features are in. The playable space and critical path and story elements for the first half of the game are in. About 5% of the art and sound are in. But we can play through a representative, lower fidelity segment of the game and see if we’re on the right track. And so far, we’re excited by what we’ve got.
- Are you using a gamepad in the video? Yes, for video capture purposes. Gone Home is PC native with mouse-and-keyboard as the default, but gamepad will also be supported.
- What engine are you using? We are using Unity.
- Are you planning to do a Kickstarter? No, we are not.
- Where does Gone Home take place? WHEN does it take place? I thought I noticed… We’ll be showing more about the specifics of the game’s setting and other details in the coming months.
There’s still much to be seen, but are you excited for the first original title from the minds of Minerva’s Den? Let us know in the comments below, or discuss Gone Home in our forums.