One of Mass Effect 3’s story segments that takes place on the Citadel was originally planned for use in Mass Effect 2 but was cut out in Bioware’s 2009 sci-fi RPG. That’s according to what the game’s lead writer Mac Walters told OXM UK. “”There was a Mass Effect 2 plot that was a kind of callback to the first Mass Effect that was going to be on the Citadel, and we cut it,” he said. “But now it’s made a resurrection in Mass Effect 3, so I’m happy, but I can’t say what it is.”
Walters didn’t go into detail as to why the mission was cut from Mass Effect 2, but it might have something to do with how the only real Citadel experience resmbling the first Mass Effect to rear its head in the second game was hanging out with Captain Anderson in his boring apartment.
Walters then goes on to describe his attitude surrounding the clusterfluff of possible character plot lines in Mass Effect 2’s ending – one that resulted in gamers lighting up message boards over saved game questions more so then over how it was one of the best RPG’s of this generation. “I don’t think I’d call it ‘trapped’,” he explained. “They’re more hurdles. Sometimes they’re hurdles that we’ve given ourselves, so we kind of smack ourselves in the head and say ‘What the hell were we thinking? Why did we do that?'”
It’s an interesting read for some perspective on the ME3 writing process, and it still keeps all signs pointing in the direction of the trilogy’s finale being one of gaming’s can’t miss events.
Mass Effect 3 will release on March 6, 2012 for the Xbox 360, PlayStation 3, and PC.
How excited are you for Mass Effect 3? Do you think it’s a good idea for the story in ME3 to shed some retrospect on the events of the first installment? Let us know in the comments or the forums!