Need for Speed: Rivals might already be on your radar for this fall, but there are two platforms mysteriously absent from its release schedule. In an interview with The Sixth Axis, creative director Craig Sullivan explains why Rivals won’t be hitting the Wii U or Vita, as the previous entry in the franchise did.
Honestly, it’s not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?
It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.[Rivals] is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.
It’s also worth noting that Need for Speed: Rivals uses the Frostbite 3 engine, which has not appeared on either platform at all. Rivals is scheduled to hit the PC, PS3, PS4, 360, and Xbox One in late November.