There are generally two groups of people who play Call of Duty: Those that use quick-scoping, and those that hate the first group. Those players may be happy to learn that Infinity Ward is changing a few things about the sniper rifle.
Traditionally, the more arcade slant of the series allows players to scope in and fire almost immediately. This is known as quick-scoping and is mostly reviled because it can be done with the speed of the less-accurate firing from the hip, with the accuracy that taking time to use the scope would usually take (as pressing the aim trigger will guide the bullet straight to the crosshair instead of veering off a bit). The method has been around since the advent of Modern Warfare, but it looks like Infinity Ward might finally be putting a bit of a damper on the style. According to Infinity Ward executive producer Mark Rubin:
Update/Clarification regarding Sniper Rifles:
One of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.
The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.
However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional ‘quick-scoping’ has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.