‘Watch_Dogs’ multiplayer will ‘seamlessly’ integrate with single-player

Watch_Dogs

It’s no secret that Ubisoft’s upcoming open-world action-adventure title Watch_Dogs will have a multiplayer component, but new information revealed by PS Blog uncovers details – scant though they may be – on how that might operate when the game hits later this year.

PS Blog writes that Watch_Dogs‘ single and multiplayer elements will “seamlessly” overlap, and…well, that’s about it, really, as PS Blog notes that “details are still under lock and key.” That interconnectedness will “extend to a companion companion experience on mobile devices,” though no further information was given on that either – though the concept is fitting, considering the concept behind the game.

The blog has some other tidbits about Watch_Dogs, though none are as interesting as the multiplayer bit – the game, set in Chicago, hopes to present its virtual world as a “living, breathing city” as opposed to a “collection of giant painted boxes.” Almost anything in the game can be hacked, allowing protagonist Alden Pierce – himself a “man with a dark past who has made questionable choices” – the ability to gather information and, in some cases, do some old-fashioned spying (perhaps even by “peering into the living room of a Chicago citizen”), including by manipulating free wi-fi hotspots. Although much of the game is based around quietly gathering intel and sneaking about, full-on combat is a viable option to solve some problems.

Developed by Ubisoft Montreal and releasing in November for Xbox 360, Wii U, PlayStation 3 and, once it launches, the PlayStation 4 (and likely the next Xbox as well, although that’s currently unconfirmed), Watch_Dogs is an open world action-adventure game that focuses on players’ ability to hack into electronic devices in order to complete various objectives, with a story centered on information warfare and the world’s increasing reliance on technology.

Are you interested to see how Watch_Dogs will integrate multiplayer and single-player? Let us know in the comments.

Source: PS Blog

Matt Liparota is a news reporter and editor for Stick Skills and professional newspaper designer working in Madison, Wis. Playing games his entire life has engendered an unabashed love of the industry, flaws and all. He'll try almost any kind of game at least once and also enjoys long walks on the beach, puppies and fine cheeses. Follow him on Twitter @mrliparota.