Bungie won’t rest on laurels with ‘Destiny’

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It’s hard to argue that Bungie is one of the most popular developers of this console generation, with each successive game in its blockbuster Halo franchise earning massive critical acclaim (and more than a few shekels, which sure doesn’t hurt). With such a generally sterling reputation, some fans might worry the developer would try to skate by on past successes with its newest game, Destiny, set to hit this year for multiple platforms.

Not so, Bungie tells readers in its weekly Mail Sack feature.

“It’s important to take pride in one’s work, and we do,” Bungie responded to a question asking why some think the dev has been blinded by earlier success, “but I don’t see anyone here resting on their laurels. The ancients are hell-bent on outdoing themselves. The newbies are possessed with a hunger to prove that they truly deserve to keep the company into which they’ve been invited. And none of them can accept a compliment without explaining how much more work they intend to invest in their creations. The bar gets raised every time Bungie ships a game. It’s been said that the fall could kill you. You’ll be the judges of our vault.”

Bungie discussed other things about Destiny as well – including the fact that players will, indeed, have the option to play as a male or female character when they dive into the persistent shooter’s environment. One fan questioned whether Destiny info will come at a more brisk pace after E3.

“We have a plan of attack, but there ain’t no way [we're] making any public promises until we’re sure we can keep them,” the dev replied. “We can’t just hand you a programming guide and tell you to enjoy the show.”

Bungie noted that, at its core, the developer’s goal with multiplayer is the same as it was during the Halo era – they’ve always wanted players to have “a bunch of ways to extend and share their experiences,” and that priority “won’t change with Destiny.” In other words, players should expect to be able to use Destiny for the same kind of stat-tracking, communication and file sharing the Halo franchise has became so known for during the Xbox 360 era.

“It’ll be a great place to maintain a relationship with the people who are making this game, with the other people who are playing this game, and even with yourself as a character in this game,” Bungie said. “We even have some interesting plans for how you can take that experience with you, wherever you go. If armed with the right gadgets, no matter where life finds you, the world of Destiny will be very close – at your fingertips, even.”

Destiny, Bungie’s first game since 2010’s Halo: Reach, is an action role-playing first person shooter expected to launch by the end of the year. The game will be always-online, with a persistent universe not unlike MMORPGs like World of Warcraft. Bungie has said it wants the game’s universe to feel “alive,” and that events may occur in-game that even they do not anticipate or control. When the game ships, it’s expected to launch on most current and next-gen consoles.

What do you think of Bungie’s comments? Let us know in the comments!

Matt Liparota is a news reporter and editor for Stick Skills and professional newspaper designer working in Madison, Wis. Playing games his entire life has engendered an unabashed love of the industry, flaws and all. He'll try almost any kind of game at least once and also enjoys long walks on the beach, puppies and fine cheeses. Follow him on Twitter @mrliparota.