Before the game comes concept art – Benjamin Huen: ‘Mass Effect 3′

concept-art-benjamin-huen-mass-effect-3

The Mass Effect franchise has always been artistically beautiful. From the sprawl of the Citadel to the streets of Omega, around every turn is a breathtaking view. The artists responsible for creating such masterpieces certainly deserve credit where it’s due, but we often forget that creating characters is also a largely visual process. Each character undoubtedly goes through many iterations before a final design is decided upon.

Today, we take a look at Benjamin Huen’s character concept art for Mass Effect 3From James, to Shepard, and back to Javik. It’s all here.

 Cerberus Soldiers

Armors

Prothean 2

Phantom

Kai Leng

Prothean

Prothean Face Design

James

Garrus

Edi

Cerberus Crew

Ashley

Since completing his work on the Mass Effect trilogy, Benjamin has gone on to work for Valve Software. If you’re interested in following his work there, make sure to check out his personal blog, I Don’t Like Wet Socks, and his CGHub page. He’s got plenty of art to gaze upon, so if you’re looking for more, go for it!

Next week we’re back to fan art, so if you or someone you know is interested in getting featured, leave a comment below with a link to some work!

Dillon has been writing for almost half a decade now and has slowly worked himself up the ladder. At one point he single-handedly covered PAX East and E3. (Yeah, he's kind of awesome.) The staff might still consider him a baby, but you can find him and his witty sarcasm on Twitter @Kamikaze8.