EA blames Danger Close, self for poor ‘Medal of Honor’ performance

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The atrociously poor sales of the latest entry in EA’s rebooted Medal of Honor series, Warfighter, caused the publisher to recently pull the title from rotation. Now, EA has a reason for why the game didn’t do well.

During an interview with Rock, Paper, Shotgun at DICE last week, EA chief creative director Rich Hilleman said,

We don’t think it’s a genre problem. It’s an execution problem. We don’t think Medal of Honor’s performance speaks to any particular bias in that space against modern settings or World War II or any of that. It’s much more that we had some things we should’ve done better.

Hilleman’s next comments have been met with some controversy:

I think a key part of this is having the right amount of high-quality production talent, and we didn’t have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned. We’re blessed to have more titles than we can do well today. That’s a good problem, frankly. In the long term, we have to make sure we don’t kill those products by trying to do them when we can’t do them well.

An honorable choice to temporarily put down a franchise if it can’t be done right, though some folks are taking offense to the apparent blaming of Danger Close for doing a poor job. Who do you think is to blame? Tell us in the comments, or defend/condemn Warfighter in our forums!

Chris has been writing about the industry in some capacity for over 5 years, and loves doing it. When he's not enjoying the latest novelty indie game, he can be found watching movies or telling lame jokes. PSN: SheriffSheridan, Steam: cmichaelsheridan