Rumor: ‘Aliens: Colonial Marines’ campaign not made by Gearbox

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As I booted up Aliens: Colonial Marines for the first time over the weekend, I was presented with the usual cavalcade of company intro videos. Gearbox, Sega, 20th Century Fox, TimeGate Studios. Wait, who’s TimeGate studios? Well, if this post from NeoGAF can be believed, they’re the folks who did the bulk of the work on the game’s single player campaign.

According to user subversus (who did all the digging), development of the game has been a “total trainwreck,” quoting a developer who left the project. Primary development was handed over to TimeGate Studios, best known for Section 8 and two expansions to the original F.E.A.R, with Gearbox focusing on the game’s multiplayer offerings. Now, in this day and age, studios outsourcing bits of bigger projects to smaller studios is common practice. But to hand off the entire campaign to an outside studio is unheard of.

What do you guys make of all this? Let us know in the comments, or do a thing in the forum.

via NeoGAF

Max was born at the tender young age of zero in a town noted for its horses and baseball bats. He enjoys giraffes, puppies, Robocop, oft forgotten movies of the 90's, British comedy, and bicycling.
  • http://twitter.com/xUNIFIEDx Michael Cardwell

    This is totally uncalled for GEARBOX is a horrible game development studio and should be sued by SEGA for this! SEGA asked GEARBOX to make this game not TIME GATE STUDIOS!

    • http://twitter.com/Torpid_Pangolin Torpid Pangolin

      Show me the contract.

  • http://www.facebook.com/profile.php?id=100000553061212 Adam Xen

    TimeGate Studios is an OK developer. It’s not like Gearbox are infallible geniuses either. Just look at how crappy a job they did with Duke Nukem Forever.

    The Brothers in Arms series by Gearbox was never that great either. To me, Gearbox has had a spotty record at best when it comes to crafting single-player campaigns.

  • Curt John

    Well, this certainly makes sense given how shoddy the campaign is. It felt below Gearbox the entire play through. Actually, it felt like Duke Nukem Forever – old game given a paint of coat and a snipping by Gearbox and shoved out the door.
    This is all very sad. We were expecting steaks, and they gave us ham sandwiches.

  • http://twitter.com/iAndrewmane Andrewmane

    ………………………………………..

  • Bloodshot

    Well everyone I’ve talked to about the MP says it’s pretty damn good, so I can accept the less than stellar campaign since I was looking forward to AvP 2010 for the multiplayer and it turned out to have horrible levels and really broken balance, and atrocious netcode.

    Plus the campaign has full co-op support – that always makes a game more fun too.

  • http://www.facebook.com/nick.frost.3910 Nick Frost

    Gearbox is a multiplayer mode company. These outsourced the single-player because they wanted someone who could handle it and deliver satisfying experience. To me that’s really important, cause I’ve really disliked multiplayer ever since Halo 4 let me down. (Was never a Black Ops fan. It’s just the same stuff every year.)

    • http://twitter.com/mroahrig Maxwell Roahrig

      Boy are you in for a treat.

      • http://www.facebook.com/nick.frost.3910 Nick Frost

        You being sarcastic? I read the reviews and I’m not excited. I probably won’t even look at it until it gets to the bargain bin.

        • http://twitter.com/mroahrig Maxwell Roahrig

          Sarcasm doesn’t translate well online.

          • http://www.facebook.com/nick.frost.3910 Nick Frost

            Amen to that.

  • hamidious01

    Maybe the problem is Sega themselves. The projects they produce like Alpha Protocol seem to be rushed.