Grand Theft Auto V: Lessons Rockstar Needs to Learn

GTAV Protagonists

Let’s get this out of the way: I don’t like the Grand Theft Auto series. Whoa now, before you start writing that highly offensive comment telling me how wrong I am, hear me out. I don’t like the GTA series, but I really really want to. I’ve tried so hard to like the games; I’ve played almost every title in the series to some extent, I completed GTAIV, I’ve even enjoyed many aspects of the series and had a ton of fun with them.

That being said, I think when it comes down to it, the Grand Theft Auto games could be so much more than they are.

Since GTA IV is the most recent entry in the series, the one I’ve actually played all the way through and the game which GTA V will surely be building on, I’ll be using that as my reference point.

Grand Theft Auto IV starts off so strong. You’re introduced to Niko, a fairly likable character with a dark past, and his cousin Roman, a man who clearly likes to think he’s more successful than he actually is, but remains endearing despite that. Niko wants a new life, one like Roman’s–free of death and crime. Unfortunately for him, it’s not to be, as Roman’s life has its own paths into the underbelly of Liberty City.

This sets up the game wonderfully, and as you play, you forgive the fact that the shooting isn’t all that great, climbing is clunky, moving Niko around is awkward and numerous other faults the core mechanics of the game have. You overlook those because the story hooks you, because Liberty City feels like a real place–a dense, populated, living city. Evidently, this seems to be the part that garnered the game such rave reviews. Whenever people talked about GTA IV, they always mentioned the amazing feeling of the city, never the actual gameplay.

Fifteen hours later, you are less forgiving. Now all those faults you were overlooking are infuriating; they’re prolonging this game which already feels too long. To top it off, the story starts to go off the rails. You’re given supposed moral choices, which you are seemingly meant to be invested in because they involved characters who are “friends.” But they aren’t, they’re just characters who have been around a while, and proximity to someone, of course, doesn’t make you invested in them. Just because I’ve completed five missions for this character, and seen them in 20 minutes worth of cutscenes, it doesn’t mean I care about them. Niko starts protesting that he’s just doing all this deplorable stuff for the money, so he can have the better life he wants, he doesn’t want to kill anymore. While you look to the corner of the screen and see he has more money than many people make in a year. Then you go murder 100s of men for a few grand, cause Niko really needs that money. Maybe it’s to decorate the several different apartments he now has? Who knows.

For some reason, Rockstar has it in its collective head that GTA needs to be a 30-40 hour game. With GTA IV, they made an attempt to go almost completely into a more serious tone, but it didn’t quite work out. At best, the narrative begins to meander off on tangents, at worst it barely makes sense and ends up painting Niko as a complete psychopath  Perhaps it’s because they build this huge world for you to inhabit, and they don’t want all that work to go to waste–the shorter the game, the less exposure to the environment. Whatever the reason, GTA games need to be shorter, or they need to find a solution that allows them to be 30+ hours while not suffering for it. Hopefully GTA V‘s three protagonist route will help to alleviate this. Could that mean we get three super-tight, 10-hour stories? We can but hope.

There’s reason to believe Rockstar can and will improve on this, though. Since GTA IV, we’ve seen them release Red Dead Redemption, a game with a far more coherent and enjoyable story. It managed to tell a long-form story that didn’t overstay its welcome, even if it did trail off a little. Of course, Red Dead also has the benefit of being set in a completely different time period, one in which character motivations are far easier to simplify and make believable. John Marston rarely lost sight of why he kept doing the awful things he was asked to, he wanted his family back, pure and simple. The old west setting, and his background as an outlaw made his actions believable. He was reluctant but didn’t mope about it

One of the most recent and arguably best examples of a story-focused open world game, Sleeping Dogs, proves that you can make a 12-15 hour open world story immensely interesting and satisfying. The story of Wei Shen is intriguing and gripping while also serving up interesting gameplay scenarios, which take him all over the dense city. The narrative and characters do not fall to the same contradictions we see in GTA. Wei does not start complaining about lack of money despite having an abundance of it, he does not start bemoaning all the killing he is being forced to do. In fact, in Sleeping Dogs that last aspect is actually dealt with, as we see Wei start to become affected by what he’s forced to do while undercover.

Of course, as previously mentioned, the problems with stretching the narrative aren’t the only issue with GTA. There’s also the clunky gameplay, which is pretty unforgivable when you have to deal with it for almost 30 hours. Looking at GTA IV now, it looks downright archaic. When it released it wasn’t great, but in a world with Saints Row: The Third and Sleeping Dogs, the gameplay mechanics in GTA IV feel unplayable. That may be a bit harsh, but the core mechanics are certainly lacking in polish. The driving is probably the most robust part of the game, with shooting and general traversal mechanics being clunky at best.

While Saints Row‘s gunplay and general gameplay are arguably no more robust than GTA‘s, as Volition has iterated on the series it’s learned to put fun first. Which is why we have things like the so-called “awesome” button, which allows players to modify their actions and execute crazy but satisfying moves like jumping through a windshield to steal a car. Then most recently we saw Sleeping Dogs raise the bar by bringing in robust action-game mechanics to the open world genre, with satisfying melee combat, akin to an Arkham Asylum or Assassin’s Creed, and shooting mechanics you might expect to see in something like Max Payne. That’s not to mention more than a few ideas from the underrated Wheelman implemented into to the driving portions of the game. Wouldn’t you much rather have fun while also experiencing a well crafted story? Rather than trudging through mediocre gameplay in the hopes that the fumbling story gets good again.

There’s no arguing the Grand Theft Auto franchise is important. After GTA III especially, the gaming landscape changed. We wouldn’t have those Saints Row: The Thirds and Sleeping Dogs in the world without first having GTA. But it’s a series in danger of forgetting what games are about, so here’s hoping Grand Theft Auto V can manage to be as fun and entertaining as it deserves to be.

A gamer for almost 20 years, a fan of podcasts, podcasts about games and maybe one day games about podcasts?
  • dirkradke

    While the shooting and vehicle controls were sub-par vs. other games I really didn’t have a problem with the story. GTA games are caricatures of real life. To go for too much realism would actually ruin the game. Update the shooting and driving mechanics to modern standards and I think we will end up with an awesome game. Rockstar can certainly do it since they have excellent shooting mechanics as demonstrated by Max Payne 3 and driving mechanics as demonstrated by Midnight Club: Los Angeles.

  • dan why

    Human beings are all different some people like you think toyota’s are better than lamborghini’s and saints row is better than GTA some people are retarded some people are not what are you gonna do i hope you get no hits you fucking attention whore GTA is great and there’s only a hand full of retards like you who don’t appreciate R*s work it kinda angers me that R* spend millions to make there physics and games perfect yet retards like you can write disgusting filth like this to bash them because you want site hits

  • neo_aa

    The shooting wasn’t THAT bad. It took getting used to maybe but I had no problem after the initial learning curve.

  • dakan45

    “Since GTA IV is the most recent entry in the series, the one I’ve actually played all the way through”

    Yeah, forget it, gta iv sucked.

    How to FIX gta

    Better story missions and characters, kinda like vice city or san andreas. No one wants to drive through checkpoints and go get drunk.

    Easier driving, it was so hard to break i did not see any reason to do any races.

    Try to be less reallistic and more fun.

    • mike

      Way less realistic things e.g. falling off a bike and dying from the fall, or falling through the car window screens. Add all the endless features San Andreas has plus new stuff. Fixing the cars so they don’t drive like they are on ice and are too heavy to turn well.

  • GlitzyTomb

    Sorry to hear you had such difficulties with it. I’m still playing the game years later on a regular basis.

  • Matt Syson

    the fix is simple make it more like GTA SA that was the best GTA game to date and proberly will always be

  • tomclarke

    I think the best advice Rockstar could take would be to not listen to any advice from someone who “doesn’t like the GTA series”.

  • John

    This guy is a moron! GTAIV sucked major donkey balls!! “How to fix GTA?” Go back to how it was before with Vice and San Andreas! Simple!

    • mike

      Yeah put back in the Magic back in that made GTA so much fun and forget everything from GTA4.

  • mikkamakka

    hmmm. i think GTA IV is one of the best games ever. and i cant even finish it, cause i cant drive a fcuking choppa so i never see the ending but running 3 times trough the game-for that point. but the city, the charatcters, the humor and the feeling itwas awesome. the sleeping dogs it was a pile of sh*t for me. u ever met a bus hit by front of u and its not try to stop or avoid, just push the gas more? and about the code hacking? u cant find any tutorial in the game, how u should do that, what is the game want from u. no useability. at least the feeling of the world twas ok.
    the GTA 4 have only two failing (for me) it was the very bad consol port and about the last mission about forcing u to drive a helicopter and dofge and shoot in the same time.
    and yes nico bellic when u look back maybe a bit psicho, but when u’l be older u’ll see your whole life too crazy and u questoning yourself, how the fcuk i can decide soo bad, back there

    oh and sry about my sh*tty english it’s not my language and i am already drunk and tired :)

  • Ace Marlow

    You lost my interest once you said that Sleeping Dogs was interesting. I just passed the wedding deaths, and that is where I lost complete interest, for starters, it is not open world enough. In GTA SA I could go hunting for buildings to jump off of, one of my favourites was going to the top of the tallest building (via elevator) spawning a monster truck and driving it off. I also found a great spot in GTA IV for shenanigans like this.Or you could climb up fire escapes until you found one that put you on a roof. or explore the back of a back ally.

    The next issue with Sleeping Dogs was that the driving felt like you were on rails (GTA IV is guilty for this as well) the cars felt more mechanical than they should.

    The game felt like it borrowed bits and pieces from one of the sequals it was originally being built as, but none of the good stuff. Like the ability to get weapons from the trunk of your under cover car.

    • mike

      I did find GTA4 was like “Driver 3″ for the Gameplay and that game got boring fast to.

      • Ace Marlow

        Oh trust me I agree.

  • mikkamakka

    oh and sry, but this:

    ” Whatever the reason, GTAgames need to be shorter, or they need to find a solution that allows them to be 30+ hours while not suffering for it.”

    why for the gods love, why? cause CoD is only 3-4 hour and if u shoot the soldiers wrong order they just respown? or if u dont step trough the trigger line the r infinite? i played this game (GTA IV) with every side quest, even i’ve know i cant finish it cause the last mission. and i’ve enjoy every minutes?

    i dont think so, the GTA games have to be shorter. u have to find games wich u like and pls let us to enjoy the game wich is maded for us….

  • mike

    GTA4 was the biggest let down this Gen, all features that made the old GTA’s fun got removed and down graded. So GTA5 is a rent or wait till mega price drop.

  • DarthDiggler

    “Sleeping Dogs, proves that you can make a 12-15 hour open world story immensely interesting and satisfying.”

    Lots of missions in GTA games are completely optional. GTA 4 can be completed easily in less than 15-20 hours.

    I loved sleeping dogs, but RockStar crafts a much better open world. Was sick of crashing into chain link fences that were indestructible. Also the area in SD seems much smaller than GTA games.