‘Beyond: Two Souls’ uses new engine

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Quantic Dream’s David Cage may be excited to implement a brand new engine into the upcoming Beyond: Two Souls, but that doesn’t make the concept any less absurd to him.

In an interview with Shack News, Cage discussed the much-improved engine powering the follow-up to Heavy Rain, which will push the PlayStation 3 in new ways. He admitted that it would have been easier to just reuse what was built for their last project, but thankfully, Cage believes that he’s too insane to go that route.

“We’re just crazy people. We don’t do this for money or fame. We want to take risks because we enjoy trying to push the envelope,” Cage said “Does it make sense from a company point of view? Not really, to be honest. Being the CEO of the company, I can tell you that it’s totally absurd. But we enjoy it so much. We’re a team of passionate people. This is ‘what we should have done,’ but we’ve done something else.”

We’ll just have to see if it’s worth all the extra work when Beyond: Two Souls releases in the coming months.

What do you think about building a whole new engine when you still have a perfectly good one waiting in the wings? Let us know what you think by leaving a comment below!

When not writing about all the latest and greatest happenings in the video game industry, you can find Josiah on PSN, XBLA or Steam (Lionheart377). He has a soft spot for classic, turn-based RPGs, but also spends a great deal of time jumping from platform to platform and shooting dudes in the head.