Shigeru Miyamoto recently told GamesMaster that the highly anticipated Wii U title, Pikmin 3, will more closely resemble the original experience and not the second game in the series.
While fans seemed to enjoy both of Nintendo’s strategy products, Miyamoto didn’t agree with making Pikmin 2 a less stressful experience. Time limits that were present in the first game were absent in the sequel, and while that helped bring a more casual audience to the experience, Miyamoto wanted the team to consider a different direction for the series’ Wii U debut.
“That’s actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game,” he said.
Pikmin 3 is about getting back to the basics. Miyamoto has let his team know this, but we’ll just have to wait and see if this all pans out in the final release.
What do you think about Miyamoto’s statements? Do you agree that you’d rather play a more stressful game? Let us know what you think by leaving a comment below!