Interview: Vigil Games Details the Development of Darksiders II

large

We had a fantastic time with Vigil Games’ Darksiders II earlier this month. Over 20 hours were sunk into the title before the review went live, and while that’s more than enough time to grow tired of most games, the open-world epic was just too impressive to stop talking about.

Thankfully, we stumbled upon a great reason to keep the apocalypse on our minds. Vigil Games’ Lead Designer Haydn Dalton, Producer Ryan Stefanelli and Combat Designer Ben Cureton were all nice enough to join both StickSkills’ Editor-in-Chief Josiah Renaudin and GameSpot Senior Editor Kevin VanOrd for a lengthy discussion on the development of Darksiders II.

The transition from War to Death, how the puzzles were designed and the studio’s initial pitch to THQ are all detailed, as well as other aspects of the project’s creation. A few jokes about the game’s obvious inspirations also squeeze their way in there, too. Check out the full audio of the interview below.

[soundcloud url="http://api.soundcloud.com/tracks/57873650" iframe="true" /auto_play="false" color="ff7700" width="100%" height="81"http://api.soundcloud.com/tracks/57873650" iframe="true" /]

A big thanks to THQ for setting up the interview, as well as both Vigil Games and Kevin for participating. Keep an eye on StickSkills.com for any updates on future Darksiders II DLC and other announcements from Vigil Games!

(Note: Due to technical issues after attempting to record the talk via Skype, the interview had to be conducted over a conference call. We apologize for the audio quality, but hope that you’ll stick around for the full discussion.)

When not writing about all the latest and greatest happenings in the video game industry, you can find Josiah on PSN, XBLA or Steam (Lionheart377). He has a soft spot for classic, turn-based RPGs, but also spends a great deal of time jumping from platform to platform and shooting dudes in the head.