If you’ve been playing NCAA Football 13 recently and wish a few things would be fixed, then your wishes are about to be answered. EA SPORTS has just announced and outlined two title updates that will make their way to NCAA Football 13.
The first update, going live on July 31st, will be fixing two main issues that the team found shortly after launch. We’ve taken an excerpt from the blog post by EA SPORTS and included it below outlining the changes the first update will bring.
It came to our attention that there were two big issues that we were facing with the game and I commissioned a quick title update in order to get those two issues fixed as soon as possible. The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn’t change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game. Once we became aware of these issues, we got fixes in and submitted a title update to Microsoft and Sony.
As mentioned, the first patch will be available to both the Xbox 360 and Playstation 3 on July 31st. A more detailed patch is also scheduled, but won’t be launching until the end of August. We’ve listed the second update and its changes below.
- Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
- No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
- Receivers weren’t looking for hot-read passes.
- CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
- Change the logic of man defenders so they don’t run into the backfield and past the receiver they are covering.
- Route running near sideline was causing issues especially on comeback routes.
- Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
- Fixed sideline streak routes so they don’t get clamped in a way that the route would end after 10 or 15 yards.
- Drive summaries should now reset after each scoring drive.
- Zone Defense has been updated.
- Once a promise becomes active, it was duplicating after each week advance.
- Recruit Reports & Advisory options remained even after the “Allow Time Savers” setting was turned off.
- Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
- In the off-season, post season games were not shown to have been played.
- Custom Playbooks
- Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
- Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
- Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
- Increased the stability of the product by fixing various crashes.
In addition to these changes, the second patch will also bring the Uniform Store. The Uniform Store will allow changes to be made to each team’s default uniforms and be downloadable free of charge. It’s a great little feature to bring to the series, especially for teams that have incorrect uniforms or update things throughout the season.
What do you think about the title updates and Uniform Store? Be sure to let us know what you think by leaving us a comment below, or discuss NCAA Football 13 in our forums.